Here are a couple of the textures I'm working on for the kitchen set. The bottom one is for the kitchen bench, the other for a sauce bottle on the bench. It's weird, when I was searching Google Images for labels to use, in only came up with really unusual products - there was no tomato sauce, olive oil etc. So my character is making a risotto from guacamole mix, holiday punch drink mix, matzo bread and catfish fillets. Mmmm, yummy! But seriously, it doesn't really matter because you wont be close enough to read the labels, what's important is the effect of having the bottles and jars there to give the impression that he's cooking.
Tuesday, October 30, 2007
texturing for sets
Posted by birchy at 4:34 AM 0 comments
the animatic
So this is my animatic finally - it was finished forever ago, but I never posted it. I've compressed it so it would upload easily, so the image quality isn't as good as the original version. I've since made the script much shorter (see a previous post for the full final script), and will have to re-edit the animatic to suit it, for Ben Dudding's class.
[edit] Oops, it seems the sound didn't work, perhaps in the compression process. Oh well, it will have to do, it takes 2 hours to upload the damn thing, and I'm over it :)
Posted by birchy at 12:28 AM 0 comments
Monday, October 29, 2007
second set
This is the second set I'm working on, I've started to texture it, but also need to do a little bit more modelling. Most of the 'acting' will take place within this area, on the couch at the top, in the kitchen, and running around the rest of it.
Posted by birchy at 11:56 PM 0 comments
the money shot
This image was produced in Christian's class, the idea was to create a quality still of the finished character. I chose to have him running, because it gives interest to the shot, and I put an appropriate image behind of what the Big Brother house these dudes inhabit could look like. I sourced the logo at bottom right and made up some fancy text to match it.
Posted by birchy at 11:51 PM 0 comments
sound effects
I only need two types of sound effects for my project, the Big Brother theme music, and some crackles and mic noise, because the sound recorded in the lab seems too clean for audio that is supposed to be recorded using mics attached to the body.
This morning I spent a couple of hours trying to get the Big Brother theme tune, and was eventually successful. It was actually quite informative, and I'll probably use the technology I discovered in future. First I tried unsuccessfully to download an mp3, then I found on YouTube a video file which had kind of a megamix of all the theme music from Big Brother. I used ripvideo.net to download the file to my computer (I didn't know you could even do this!) which gives you a flv file, so I had to download an flv player as well. However, this didn't solve the problem of getting the audio from the video file. Then I found a program called Freecorder which records audio from your browser window (so you can record basically any sound that plays through your pc speakers), so after a bit of playing around with the settings, I managed to record the audio from the video playing on youtube. And the sound quality isn't really that bad.
Here is a link to the mp3 I recorded using this process.
Posted by birchy at 11:27 PM 0 comments
Francis animation cycles
Here is a video of the 6 animation cycles handed in for Christian's class on Friday, I've looped them all a few times. The colours went a bit too contrasty when compressing into a wma file, but you get the general idea. Now, to get them working in UT, eeeek!!!
Posted by birchy at 5:09 PM 0 comments
Monday, October 22, 2007
first set
I'm starting work today on the 'sets' for the machinima. Here is the diary room, for the final scene of the movie. I better go ahead and texture it now, too.
Posted by birchy at 10:05 PM 0 comments