Thursday, August 2, 2007




Have started modelling the character today. I'm pretty happy with the head, but the body needs more work or I will run into trouble when it comes to animation. The polycount stands at 2348, before any smoothing is applied. I need to make a final decision on the costume worn by the character as well, before continuing on the body modelling. I also need to work out which animations I will need. I'd like to have a rotation of the arm at the shoulder, from palm facing up to palm facing down - is this easy to do or not? Before finishing the body, I should make up a dummy model and try out my animations with it, to identify any potential problems.

3 comments:

Joel Rainor said...

Your character is looking great.
The layers on the face look awesome, and the polyflow is really nice.

-Joel

black aeonium said...

Lillian, the character is looking really good, and I think your project overview is great.
Lisa

Sthap said...

That is some KICK Zbrushing!!!! I wish i did that class now. Keep up the good work!