Here's proof that Francis is now able to run around in Unreal. I haven't yet been able to play him, there is something wrong with the textures (I think it might have to do with the upl files). I liked the way the run cycle turned out, he has a girly run, which suits the character.
Thursday, October 18, 2007
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birchy
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8:19 PM
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The script
Below is the finished script, for which the dialogue has already been recorded in Ben's class. I had to cut it down a fair bit from the machinima version, which was SIX MINUTES long!!! I think it's better this way, more punchy. Considering time constraints, I have also sacked the Kim character, seeing as he/she only had one line of dialogue anyway. If I have time, I might put him back in, because having four characters is more realistic for the Big Brother scenario.
Exterior of house, establishing shot
VOICEOVER: Well, its been an interesting week in the big brother house, with tensions between Francis and
Cut to FOUR housemates sitting at the table (or on the couch?)
FRANCIS: It’s fine, it looks clean to me, I don’t know what you’re talking about.
ASHLEY: Guys, guys, calm down, come on. Francis, I think that
C: He’s just bloody lazy.
F: What did you say?
C: I said you’re lazy, you don’t pull your weight around the house
F: Well at least I don’t steal food, like some people I could mention.
C: That’s it, you LIAR! I’m sick of you. I summon the powers to curse you! Your first born child will be eaten by a giant snake and all your riches will turn to sand and melt into the sands of the desert.
F: (sob) You bastard (runs out)
(stunned silence)
A: God,
VOICEOVER: Later on in the week, a simple comment by
Kitchen. FRANCIS is stirring a pot on the stove.
FRANCIS: Risotto
C: Oh dude, I’ve gotta do the washin’ up later, don’t get all that stuff burnt on the bottom. Its always bloody impossible to get off.
F: What? What? You! Always going on about something, I’ve had enough of your shit. Maybe this will shut you up. I smite you!
Francis raises his arm and sends a fireball to
Cuts to a wider shot,
ASHLEY: What’s going on?
KIM: God
VOICEOVER: Lets cross now live to the diary room, where
BIG BROTHER (voiceover):
BB: Very good, who do you nominate for two points and why?
C: I want to nominate Francis because he smote me.
BB: And how does that affect you, as a housemate?
C: Um, I got burnt, he was trying to kill me?
BB: But he didn’t kill you?
C: No, obviously I’m al…
BB: What? So he didn’t even kill you? Your last chance, how do his actions effect YOU, not the other housemates, but YOU as a HOUSEMATE.
C: Well, I guess they don’t.
BB: This is your final warning, who do you nominate for 2 points for eviction and why!!!
C: Well, I suppose I’ll nominate Kim, for strategic reasons.
PAUSE
BB: You may return to the house.
Cut to graphic screen showing Francis’ head and name and ‘EVICT’ and ‘2SAVE’ numbers.
VOICEOVER: To evict Francis and send him directly to the underworld, call 19026EVICT. To keep Francis in the house call 190262SAVE and follow the prompts.
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birchy
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3:54 PM
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Heads for Ashley and Casper characters


I completed these a couple of weeks ago, but forgot to post them here. These are the head meshes for two other characters, Casper (top) and Ashley. The will have the same body as Francis, but I will change the colouring of the textures to differentiate them. I've almost finished unwrapping the uvs for these two heads, so I plan to have the textures completed today also. I need to find a way around having to skin all three bodies (if you just swap the heads, you lose the skin, because it involves going into the Editable Mesh or whatever). After I skin the Francis character properly, I will test a few different ways to do that. If worse comes to worst, I will just have to skin them each individually.
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birchy
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3:46 PM
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Progress on Francis texturing
So the Francis character is almost complete, just needs a bit of smoothing and slight tweaking of the textures. I'm pretty happy with the way it turned out, and because of the colours, it looks ok Flat-shaded as well (which is a better approximation of how the character will look in Unreal (see below)).
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birchy
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12:23 AM
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Thursday, September 13, 2007
Final zbrush models
I finished modelling this head in zbrush a while ago. I'm revisiting it now to use as reference for my texuring. I think I should also be able to literally use it for texturing - using sections of the screenshot image as an overlay in photoshop.
Posted by
birchy
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8:09 PM
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Importing the character mesh into Unreal
Today I managed to get my mesh into the unreal engine (using a default texture, as my character's texture is still in production) and have it run around using animations from a standard Unreal character. I learnt that it's fairly easy and quick to use the standard animations, but because they are designed with carrying guns in mind, they wont be suitable for my characters. Instead I need to design my own animations, and overwrite the standard animation sequences. The biped used in the UT file Male_Skeleton seems to work well with my character mesh, so at least it will save time there.

The only major problem with my mesh seems to be here (looking up his legs under the 'skirt'). The mesh deforms badly and also the seams don't appear to be welded. I should probably be able to fix this by adjusting the rigging. Also, Ive also managed to export a skeleton mesh inside my character mesh, which shows up at inopportune moments, this can be fixed easily by re-exporting the mesh. Will post up the texture shortly, when it's finished.
Posted by
birchy
at
7:10 PM
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